LIVE RADAR
Friday & Saturday, Oct 23 & 24, 2026: 20 Championship Events across Art, Tech & Sports (9:00 AM – 3:30 PM) • Registration Deadline: Thursday, October 15th, 2026 • Exciting Awards & Official Certificates • Venue: The NEST School Campus, Arcot Road, Kodambakkam, Chennai • Festival Timing: 9:00 AM – 3:30 PM Both Days •
NESTival'26 Official Tree Poster
Annual Mega Inter-School Championship
Oct 23 & 24, 2026 9:00 AM – 3:30 PM

NESTival '26

ART • TECH • SPORTS • INNOVATION
Nurturing Excellence, Showcasing Talents

Organized by The NEST School, Chennai & powered by Meenakshi Sundararajan Group of Institutions (MSGI). Bringing together students from 50+ schools for 2 days of creative arts, robotics, AI, culinary arts, archery, and sports championships!

STARTS IN: 0DAYS • 00HRS • 00MINS • 00SECS
Fri & Sat, Oct 23 & 24, 2026 (9:00 AM – 3:30 PM) • The NEST School Campus, Arcot Rd, Kodambakkam, Chennai • Grades 4 to 12 (Levels 1 & 2 + Sports U11–U18)

20 Championship Events & Rules

Explore all 20 inter-school competitions across Art, Tech & AI, and Sports. Expand any contest below to view official rules, age eligibility, and online registration.

Showing all 20 Competitions
Registration Deadline: Thursday, October 15th, 2026

Art & Creative Showcase (6)

Dance • Music • Improv • Anime & Manga Art • Rangoli • Culinary Arts
01
VIBE CHECK (Dance Showdown) Under 12 & Under 18 (Level I & II) • Group (Up to 12) • 4 Mins • Open Theme
Overview & Schedule Logistics

A high-energy interschool dance showdown celebrating creativity, movement, and stagecraft. Purely choreography, music, and live performance — no AI visuals or mapping.

  • Schedule & Venue: Day 1 (Oct 23): 09:00 AM – 10:20 AM • Amphitheatre • Max 20 School Entries (4 mins per performance)
  • Age Category: Under 12 (Level I: Grades 4–7 / Age 9–12) & Under 18 (Level II: Grades 8–12 / Age 13–18)
  • Eligibility: Level I (Grades 4–7) & Level II (Grades 8–12)
  • Participation: Group (Up to 12 performers per team)
  • Duration: Up to 4 minutes stage time (+ max 2 mins setup/clearance)
  • Theme / Focus: Open Theme (Strong concept, music choice & choreography)
What You Should Focus On:
  • Clarity: Concept, music choice, and choreography clearly reflect the theme.
  • Choreography: Strong formations, transitions, levels, and movement vocabulary.
  • Timing & Sync: Clean counts, tight group work, and well-timed highlights.
  • Expression & Stagecraft: Facial expression, energy, and audience engagement.
Official Rules & Guidelines
  • Age & Division Eligibility: Level I is strictly for Under 12 (Grades 4–7); Level II is strictly for Under 18 (Grades 8–12). Student ID proof required.
  • Any dance style or fusion of styles is allowed (contemporary, hip-hop, classical, folk, freestyle, etc.) as long as it fits the theme.
  • No AI-generated visuals or AI-generated music may be used. Pre-recorded music is allowed.
  • Props are allowed but must be pre-declared at registration and completely safe.
  • All media tracks must be submitted 48 hours before the event in .mp3 or .wav format. Bring backup on USB drive on event day.
  • Bring all necessary connecting cables and adaptors. Teams are responsible for their own props and quick setup/clearance (max 2 minutes).
  • School-appropriate music, costumes, and choreography only.
Judging & Scoring Criteria: Creativity, choreography, stagecraft, timing & sync, expression & interaction, adherence to time limits
02
INDIE BLEND (Live Music Fusion) Under 12 & Under 18 (Level I & II) • Solo (Up to 3m) or Group (Up to 8, 6m) • 100% Live
Overview & Schedule Logistics

A live performance blending Indian and Western or indigenous instruments and musical styles. Create original compositions or unique arrangements bringing two musical traditions together.

  • Schedule & Venue: Day 1 (Oct 23): 10:40 AM – 02:10 PM • Amphitheatre • Max 10 Entries (6 mins performance + sound setup)
  • Age Category: Under 12 (Level I: Grades 4–7 / Age 9–12) & Under 18 (Level II: Grades 8–12 / Age 13–18)
  • Eligibility: Level I (Grades 4–7) & Level II (Grades 8–12)
  • Participation: Solo or Group (Up to 8 performers per team)
  • Duration: Solo: Up to 3 minutes | Group: Up to 6 minutes
  • Theme / Focus: Fusion of Indian and Western/Indigenous musical styles and instruments
What You Should Focus On:
  • Balance: Indian and Western/indigenous elements support each other, not compete.
  • Arrangement: Plan clear sections where instruments take the lead.
  • Tight Ensemble: Precision in rhythm, cues, and musical execution.
  • Stage Presence: Visual coordination and confident live delivery.
Official Rules & Guidelines
  • Age & Division Eligibility: Level I is strictly for Under 12 (Grades 4–7); Level II is strictly for Under 18 (Grades 8–12). All vocalists and instrumentalists must qualify in their age category.
  • The performance must be entirely 100% live. No pre-recorded tracks or karaoke tracks allowed.
  • Strictly no lip-syncing permitted. Both vocal and instrumental elements must be performed live.
  • Original compositions or creative renditions of existing pieces are encouraged.
  • Participants must bring their own instruments, processors, cables, and adaptors. Standard microphones and PA provided.
  • All performances must adhere strictly to the time limits.
Judging & Scoring Criteria: Musicality, creativity in fusion, ensemble balance, coordination, stage presence, and overall performance
03
PLOT LUCK (Spot Improv Drama Challenge) Under 12 & Under 18 (Level I & II) • Group (3–6) • 7 Mins • On-The-Spot Prompts
Overview & Schedule Logistics

An unscripted, spontaneous drama performance where participants create original scenes, characters, and stories on the spot in response to prompts. Focuses on quick thinking, creativity, and teamwork.

  • Schedule & Venue: Day 1 (Oct 23): 02:30 PM – 03:24 PM • Amphitheatre • Max 6 Teams (7 mins acting + 2 min transition)
  • Age Category: Under 12 (Level I: Grades 4–7 / Age 9–12) & Under 18 (Level II: Grades 8–12 / Age 13–18)
  • Eligibility: Level I (Grades 4–7) & Level II (Grades 8–12)
  • Participation: Group (3–6 performers per team)
  • Duration: Up to 7 minutes stage performance
  • Theme / Focus: Prompts will be given on the spot at the registration counter
What You Should Focus On:
  • Spontaneity: Be ready to think fast and adapt dynamically.
  • Collaboration: Listen actively to teammates and build upon each other's ideas.
  • Humour & Engagement: Keep the audience entertained and captivated.
  • Stage Presence: Voice projection, clarity, expressions, and stage movement.
Official Rules & Guidelines
  • Age & Division Eligibility: Level I (Under 12: Grades 4–7) & Level II (Under 18: Grades 8–12).
  • No pre-written scripts are allowed — performance must be fully improvised on the spot.
  • Teams will receive their situational prompt at the registration counter / stage entrance.
  • Strictly no offensive language, vulgarity, derogatory gestures, or inappropriate themes permitted.
  • Teams must strictly stick to the 7-minute time limit.
  • Simple, safe hand props and costumes may be used if pre-arranged, but are not mandatory.
Judging & Scoring Criteria: Creativity, teamwork, quick thinking, stage presence, audience engagement, and overall dramatic impact
04
OTAKU ODYSSEY (Manga & Anime Illustration) Under 12 & Under 18 (Level I & II) • Solo • 90 Mins • Theme: Cyberpunk Odyssey
Overview & Schedule Logistics

Live hand-drawn anime and manga character illustration showcasing original storytelling, expressive character styling, dynamic perspectives, and traditional medium techniques.

  • Schedule & Venue: Day 1 (Oct 23): 10:40 AM – 12:10 PM • Art Room • Max 30 Student Artists (Simultaneous live creation)
  • Age Category: Under 12 (Level I: Grades 4–7 / Age 9–12) & Under 18 (Level II: Grades 8–12 / Age 13–18)
  • Eligibility: Level I (Grades 4–7) & Level II (Grades 8–12)
  • Participation: Solo (1 participant per school entry)
  • Duration: 90 minutes live artwork creation
  • Theme / Focus: Cyberpunk Odyssey
What You Should Focus On:
  • Design & Concept: Original anime/manga character styling with distinct visual personality.
  • Line Work & Shading: Clean ink work, fluid lines, dynamic hand shading, and strong depth.
  • Visual Composition: Effective use of perspective, background elements, and color palettes.
  • Expression & Posture: Evocative facial expressions and dynamic action poses.
Official Rules & Guidelines
  • Age & Division Eligibility: Level I (Under 12: Grades 4–7) & Level II (Under 18: Grades 8–12).
  • Submissions must be 100% hand-drawn and created live during the competition; tracing, reference copies, printed templates, or pre-sketched artwork are strictly prohibited.
  • Participants will be provided with standard drawing paper and must bring all their own traditional mediums (graphite pencils, colored pencils, fine liners, alcohol markers, or watercolours).
  • Any use of digital devices, phones, tablets, reference photos, or AI-generated materials during the competition is strictly forbidden.
  • Spray paints, oil paints, and pre-cut stencils are not allowed.
  • Artwork must clearly reflect the official theme 'Cyberpunk Odyssey'.
Judging & Scoring Criteria: Originality, anatomical accuracy, shading/colour usage and line precision, thematic alignment, and overall aesthetic appeal
05
ECO HUES (Sustainable Rangoli Art) Under 12 & Under 18 (Level I & II) • Teams Up to 4 • 90 Mins • Theme: Sustainable Planet
Overview & Schedule Logistics

Traditional rangoli art created using exclusively natural, eco-friendly, and biodegradable materials to celebrate biodiversity, planet conservation, and sustainability.

  • Schedule & Venue: Day 1 (Oct 23): 11:30 AM – 01:00 PM • Foyer & Corridors • Max 20 Teams (3m × 3m workspace per team)
  • Age Category: Under 12 (Level I: Grades 4–7 / Age 9–12) & Under 18 (Level II: Grades 8–12 / Age 13–18)
  • Eligibility: Level I (Grades 4–7) & Level II (Grades 8–12)
  • Participation: Group (Teams of up to 4 participants)
  • Duration: 90 minutes live installation
  • Theme / Focus: Sustainable Planet
What You Should Focus On:
  • Design & Concept: Strong composition reflecting a sustainable, living planet.
  • Natural Materials: Only natural items — flowers, pulses, grains, rice flour, turmeric, sand.
  • Neatness & Finish: Crisp edges, seamless transitions, and harmonious color blending.
  • Teamwork: Coordinated time management and neat execution.
Official Rules & Guidelines
  • Age & Division Eligibility: Level I (Under 12: Grades 4–7) & Level II (Under 18: Grades 8–12).
  • Only 100% natural, biodegradable materials are allowed (flowers, pulses, grains, rice flour, natural sand, leaves, etc.).
  • Each team will be provided a designated 3 m × 3 m floor workspace.
  • Plastic, chemical glitter, synthetic spray paints, Styrofoam/thermocol, or toxic powders are strictly prohibited.
  • Participants must bring their own eco-friendly materials and tools. Workstation must be cleaned post-competition.
Judging & Scoring Criteria: Creativity, design composition, colour harmony, use of eco-friendly materials, neatness & finish, and visual impact
06
NEST MASTER CHEF (Fireless Culinary Arts) Under 12 & Under 18 (Level I & II) • Teams of 2 • 60 Mins • Fireless Culinary Creation
Overview & Schedule Logistics

Fireless culinary arts championship testing nutrition, global flavor combinations, creative plating, and food hygiene across two specialized divisional challenges.

  • Schedule & Venue: Day 1 (Oct 23): 09:00 AM – 10:30 AM • Physics Lab • Max 16 Teams (Prep, plating & jury tasting)
  • Age Category: Under 12 (Level I: Grades 4–7 / Age 9–12) & Under 18 (Level II: Grades 8–12 / Age 13–18)
  • Eligibility: Level I (Grades 4–7: Eat the Rainbow) | Level II (Grades 8–12: Around the World – Fireless Food)
  • Participation: Teams of 2–4 participants
  • Duration: Level I: 45 minutes | Level II: 60 minutes
  • Theme / Focus: Level I: Eat the Rainbow (5+ natural colours) | Level II: Around the World (International fireless cuisine with Culinary Passport)
Official Rules & Guidelines
  • Age & Division Eligibility: Level I (Under 12: Grades 4–7) & Level II (Under 18: Grades 8–12).
  • Participants must prepare the dish without using fire, stove, oven, microwave, induction, or any heating appliance.
  • Level I (Grades 4–7): The dish must contain at least 5 different natural colours (minimum 4 from fruits/vegetables). No artificial food colors permitted.
  • Level II (Grades 8–12): Create a signature dish inspired by a country/region with a 'Culinary Passport' card explaining cultural inspiration and ingredients.
  • Pre-cooked base items (bread, boiled pasta, etc.) and pre-washed/peeled ingredients are allowed, but all chopping, assembling, and plating must occur live at the venue.
  • Participants must bring their own ingredients, plates, chef caps, aprons, chopping boards, and utensils. Workstations must be left spotless.
Judging & Scoring Criteria: Flavor balance, nutritional value, presentation plating, culinary hygiene, creative naming & storytelling

Tech, AI & Innovation (6)

Drones • Robo Soccer • AI Comic Strip • Shark Tank Pitch • Game Creation • Sumobots
07
DRONE DASH (Obstacle Race Championship) Under 12 & Under 18 (Level I & II) • Solo Pilot • Obstacle Slalom & Precision Landing
Overview & Schedule Logistics

Exciting aerial obstacle challenge where pilot teams navigate their own drones through slalom gates, hoops, and tunnels, testing speed, precision, and pilot control.

  • Schedule & Venue: Day 1 (Oct 23): 09:00 AM – 12:00 PM • Multi Purpose Hall (MPH) • Max 30 Pilot Entries (Arena heats)
  • Age Category: Under 12 (Level I: Grades 4–7 / Age 9–12) & Under 18 (Level II: Grades 8–12 / Age 13–18)
  • Eligibility: Level I (Grades 4–7) & Level II (Grades 8–12)
  • Participation: Teams of up to 2 participants (1 pilot + 1 spotter/technician)
  • Duration: 6 minutes per flight heat (Practice trial + official timed scoring runs)
  • Theme / Focus: Aerial Speed, Obstacle Clearance & Precision Navigation
Official Rules & Guidelines
  • Age & Division Eligibility: Level I (Under 12: Grades 4–7) & Level II (Under 18: Grades 8–12). Pilots must compete within their designated age division.
  • All participants must bring their own drone in proper working condition, fully charged with spare batteries and controllers.
  • Propeller guards are strictly mandatory for indoor flight arena safety compliance.
  • Teams are responsible for carrying any accessories (landing gear, batteries, spare props, controller). Organisers provide the obstacle course setup.
  • Safety gear such as protective goggles/helmets is mandatory inside the flight enclosure.
  • Drones must stay within the netted flight arena boundaries at all times. Radio frequency checks will be done prior to entry.
Judging & Scoring Criteria: Fastest course completion time, obstacle clearance accuracy, flight stability, fair play, and pilot control skills
08
KICKBOT ARENA (Robo Football Championship) Under 12 & Under 18 (Level I & II) • Teams of 2 • 1v1 Arena Matches
Overview & Schedule Logistics

Build and control a mobile robot to score goals while defending your side! Compete in fast-paced 1v1 arena football matches with autonomous or remote-controlled bots.

  • Schedule & Venue: Day 1 (Oct 23): Level 1 (09:00–10:30 AM) & Level 2 (10:50–12:20 PM) • Dance Room • 15 Teams per Level • Finals on Day 2 (10:30 AM)
  • Age Category: Under 12 (Level I: Grades 4–7 / Age 9–12) & Under 18 (Level II: Grades 8–12 / Age 13–18)
  • Eligibility: Level I (Grades 4–7) & Level II (Grades 8–12)
  • Participation: Teams of 2 students (Each team brings 1 robot)
  • Duration: 1 minute per game • 1v1 format • Teams switch sides after each match (4 matches total per fixture)
  • Theme / Focus: Robot Sports Dynamics, Mechanical Drive & Tactical Teamwork
Official Rules & Guidelines
  • Age & Division Eligibility: Level I (Under 12: Grades 4–7) & Level II (Under 18: Grades 8–12).
  • Robot Specifications: Max length × width × height = 15 cm × 15 cm × 15 cm; Weight ≤ 1.5–2 kg (including battery).
  • Drive & Control: 2-wheel differential or 4-wheel drive (DC/geared motors). Wired, Bluetooth, or RF remote control (Autonomous kicking optional).
  • Power: Strictly battery-powered bots (no wall plugs). LEGO, Arduino, Raspberry Pi, VEX, or custom DIY kits welcome.
  • Playing Field: 150 cm (L) × 90 cm (W); Goal posts: 20 cm (W) × 15 cm (H); Center circle: radius 15 cm.
  • No flipping, damaging, or intentionally trapping opponent bots. Only the robot may touch the ball (no human hand interference).
  • If tied at regulation: Sudden death extra time (next goal wins) or judges' technical evaluation.
Judging & Scoring Criteria: Goals scored (1 pt each), defensive clearances, robot manoeuvrability, chassis stability, and tactical gameplay
09
AI COMIC STRIP (Prompt Engineering & Storytelling) Under 12 & Under 18 (Level I & II) • Solo or Pair • 90 Mins • 4–8 Panel Comic
Overview & Schedule Logistics

Students leverage generative AI image and text tools to craft original multi-panel graphic storylines, demonstrating creative prompt engineering, plot pacing, and visual coherence.

  • Schedule & Venue: Day 1 (Oct 23): 09:00 AM – 10:00 AM • Sky Stage • Max 40 Simultaneous Student Creators
  • Age Category: Under 12 (Level I: Grades 4–7 / Age 9–12) & Under 18 (Level II: Grades 8–12 / Age 13–18)
  • Eligibility: Level I (Grades 4–7) & Level II (Grades 8–12)
  • Participation: Teams of up to 2 participants
  • Duration: 60 minutes live creation (Simultaneous creative session)
  • Theme / Focus: Dynamic AI Narrative & Multi-Panel Visual Storytelling
Official Rules & Guidelines
  • Age & Division Eligibility: Level I (Under 12: Grades 4–7) & Level II (Under 18: Grades 8–12).
  • Students must bring their own laptop/tablet with charger and active internet/AI account access.
  • Approved AI Art Tools: DALL·E, Midjourney, Stable Diffusion, Canva AI (5 final core panel images).
  • Approved AI Text Tools: ChatGPT, Claude, Google Gemini, or similar for dialogue and narrative brainstorming.
  • Plagiarism is strictly prohibited — all storyline prompts and artwork must be generated live during the competition.
  • Free stock templates, fonts, and layout banners may be used for comic panel framing.
Judging & Scoring Criteria: Creativity of core idea, effective prompt engineering, story arc & dialogue, visual character coherence across panels, layout presentation
10
SHARK TANK JUNIOR (Innovation & Startup Pitch) Under 12 & Under 18 (Level I & II) • Teams of 2–4 • 5m Pitch + 3m Q&A
Overview & Schedule Logistics

A student innovation pitch challenge where young entrepreneurs present an original product, service, or tech idea to a panel of investor judges, demonstrating real-world viability, value, and impact.

  • Schedule & Venue: Day 2 (Oct 24): 01:00 PM – 02:15 PM • Amphitheatre • Max 12 Finalist Startup Pitches
  • Age Category: Under 12 (Level I: Grades 4–7 / Age 9–12) & Under 18 (Level II: Grades 8–12 / Age 13–18)
  • Eligibility: Level I (Grades 4–7) & Level II (Grades 8–12)
  • Participation: Solo or Group (Up to 4 participants per team)
  • Duration: Pitch: Up to 4 minutes | Q&A with investor jury: Up to 2 minutes
  • Theme / Focus: Open Category (Tech, sustainability, education, consumer products, or social innovation)
What You Should Focus On:
  • Problem: Real-world problem or pain point addressed.
  • Solution & Value: How your idea solves it better than existing alternatives.
  • Feasibility: Cost estimation, materials, and production roadmap.
  • Market & Impact: Target audience, estimated pricing, and environmental/social impact.
  • Pitchcraft: Hook → Demo → Ask with confident delivery.
Official Rules & Guidelines
  • Age & Division Eligibility: Level I (Under 12: Grades 4–7) & Level II (Under 18: Grades 8–12).
  • Pitches must be the 100% original work of the students. External adult assistance must be disclosed.
  • Teams must submit a 1-page summary (idea, target users, costs, ask) and pitch slides 48 hours prior to the event.
  • Physical prototypes, working demos, or app mock-ups are highly encouraged (must be declared at registration and take max 2 mins to set up).
  • All prototypes must be safe, non-hazardous, and school-appropriate. No live cash sales to the audience permitted.
Judging & Scoring Criteria: Innovation & originality, problem-solution fit, feasibility & financial planning, market awareness, clarity of pitch presentation, and prototype demo
11
GAME CREATION / GAMEVERSE (Game Dev & Design) Under 12 (Level I: 90m) & Under 18 (Level II: 120m) • Teams 1–3
Overview & Schedule Logistics

Design and code a complete, playable digital video game demonstrating game logic, user interface aesthetics, level design, and interactive storytelling.

  • Schedule & Venue: Day 1 (Oct 23): Level 1 in ICT Lab (09:00–10:30 AM) • Level 2 in Physics Lab (09:00–11:00 AM) • Live testing by judges
  • Age Category: Under 12 (Level I: Grades 4–7 — Play It!) & Under 18 (Level II: Grades 8–12 — Save the Planet)
  • Eligibility: Level I (Grades 4–7: Play It! – Create Your Own Game) | Level II (Grades 8–12: Gameverse – Save the Planet)
  • Participation: Solo or Teams of 2–3 students
  • Duration: Level I: 90 minutes dev + 3m demo | Level II: 120 minutes dev + 5m demo
  • Theme / Focus: Level I: Open Theme (Puzzle, Adventure, Arcade) | Level II: Save the Planet (Solve an environmental/climate problem)
Official Rules & Guidelines
  • Age & Division Eligibility: Level I (Under 12: Grades 4–7) & Level II (Under 18: Grades 8–12).
  • Level I approved engines: Scratch, Microsoft MakeCode, Roblox Studio, GDevelop, etc. (Must include at least 2 levels/stages, clear win/loss, scoring).
  • Level II approved engines: Unity, Godot, Unreal Engine, Python/Pygame, WebGL/JavaScript, etc. (Must include at least 3 levels, meaningful player decision-making).
  • Games must be created live during the allotted competition time. Pre-existing templates may only serve as a basic framework and must be heavily modified.
  • External assets and music must be legally free/licensed. AI tools may be used for brainstorming/debugging but must be disclosed.
  • Each team must demonstrate a fully playable game build to the judging panel during presentation.
Judging & Scoring Criteria: Gameplay mechanics, code logic & optimization, level progression, UI/UX aesthetics, storytelling, and win/loss conditions
12
SUMOBOTS (Robo Ring Wrestling Championship) Under 12 & Under 18 (Level I & II) • Teams of 2 • Dohyo Ring 100cm
Overview & Schedule Logistics

Robotics sumo showdown where custom combat robots face off inside a circular Dohyo ring to push opponent bots out using mechanical torque, wedge engineering, and autonomous sensors.

  • Schedule & Venue: Day 2 (Oct 24): 12:00 PM – 12:45 PM • Multi Purpose Hall (MPH) • Arena Combat Finals
  • Age Category: Under 12 (Level I: Grades 4–7 / Age 9–12) & Under 18 (Level II: Grades 8–12 / Age 13–18)
  • Eligibility: Level I (Grades 4–7) & Level II (Grades 8–12)
  • Participation: Teams of 2 students
  • Duration: Best of 3 rounds per match (3 minutes max per round)
  • Theme / Focus: Mechanical Torque, Traction, Wedge Engineering & Autonomous Sensing
Official Rules & Guidelines
  • Age & Division Eligibility: Level I (Under 12: Grades 4–7) & Level II (Under 18: Grades 8–12).
  • Dohyo Ring: 100 cm diameter circular arena with black matte surface and 5 cm white boundary border.
  • Bot Specifications: Max 20 cm × 20 cm starting footprint; weight ≤ 1.5–2 kg. Robots may expand after round starts.
  • Weapons & Safety: Wedges, scoops, and pushing blades allowed. Strictly no flame, liquids, throwing projectiles, entanglement nets, or high-voltage EMP.
  • Scoring: First bot to push opponent completely out of the ring scores 1 Yuko point. First to 2 Yuko points wins match.
  • 5-second autonomous countdown before movement starts. Disqualification for intentional ring damage or physical interference.
Judging & Scoring Criteria: Ring-out points (Yuko), pushing power, chassis stability, autonomous sensor response / driver agility

Sports & Athletics Arena (8)

Football • Tennis Ball Cricket • Basketball • Badminton • Archery • Pickleball • Paddle Ball • Rifle Shooting
13
5-A-SIDE FOOTBALL (Turf Football Championship) Under 11, Under 14 & Under 18 • 5-A-Side • 15 Mins • Boys & Girls Divisions
Overview & Schedule Logistics

High-octane 5-a-side AstroTurf football tournament conducted on a knockout basis, emphasizing tactical ball movement, quick transition play, and sportsmanship.

  • Schedule & Venue: Day 1 (Oct 23: 09:00 AM – 01:00 PM) Knockouts • Day 2 (Oct 24: 08:30 AM – 12:30 PM) Finals • Football Turf • 40 Teams Total
  • Age Category: Under 11 (U11), Under 14 (U14), and Under 18 (U18) — Separate Boys & Girls Tournaments
  • Eligibility: Age Categories (No school levels): Under-11 (Boys & Girls), Under-13 (Boys & Girls), Under-14 (Boys & Girls), Under-15 (Boys & Girls), Under-17 (Boys), Under-18 (Boys & Girls)
  • Participation: 5 players on field (including 1 GK) + maximum 3 rolling substitutes (8-player squad)
  • Duration: 2 × 10 minutes (20 mins playing time, 3-min half-time) • Tied matches: 5 mins extra time + 3-penalty shootout
  • Theme / Focus: AstroTurf Knockout Football Championship
Official Rules & Guidelines
  • Age Categories & Verification: Separate knockout championships for Under 11 (U11), Under 14 (U14), and Under 18 (U18) across Boys and Girls divisions. School ID card / DOB proof is mandatory.
  • Knockout format. A minimum of 4 players is required to start a match. Rolling substitutions permitted.
  • Kick-ins are used instead of throw-ins. Ball must be stationary on the touchline before kicking. No offside rule.
  • Goalkeepers may handle the ball only inside the designated penalty box.
  • Yellow Card = Caution; Red Card = Sending off immediately without return.
  • Shin guards and proper football footwear are compulsory for all participants.
  • Teams must report 30 minutes prior to scheduled kick-off (5-minute grace period applies).
Judging & Scoring Criteria: Goals scored, penalty shootout precision, fair play & discipline, defensive clearances, and referee sportsmanship
14
TENNIS BALL CRICKET (6-Over Blitz Championship) Under 11, Under 14 & Under 18 • 6-Over Blitz • 30 Mins • Boys & Girls Divisions
Overview & Schedule Logistics

Thrilling 6-over tennis ball cricket tournament testing batting powerplay, disciplined bowling variations, and sharp fielding under official tournament rules.

  • Schedule & Venue: Day 1 (Oct 23: 09:00 AM – 03:30 PM) Knockouts • Day 2 (Oct 24: 09:00 AM – 01:00 PM) Finals • Cricket Ground • 28 Teams Total
  • Age Category: Under 11 (U11), Under 14 (U14), and Under 18 (U18) — Separate Boys & Girls Tournaments
  • Eligibility: Age Categories: Under-11 (Boys & Girls), Under-14 (Boys & Girls), Under-18 (Boys & Girls)
  • Participation: Official registered school squad
  • Duration: 6 overs per innings (6 legal deliveries per over) • Strict 25-minute cut-off per innings
  • Theme / Focus: Fast-Paced 6-Over Tournament Tennis Ball Cricket
Official Rules & Guidelines
  • Age Categories & Verification: Tournaments conducted for Under 11 (U11), Under 14 (U14), and Under 18 (U18) for Boys and Girls. Age verification required before match toss.
  • Each match consists of 6 overs per innings. Maximum 2 overs per bowler (at least 3–4 bowlers must be used).
  • Heavy tournament tennis balls provided by the committee.
  • Wide balls and No-balls: 1 extra run + additional delivery re-bowled.
  • Tied match decided by a 1-over Super Over (6 legal deliveries per team).
  • All standard modes of dismissal apply (Bowled, Caught, Run Out, Stumped, Hit Wicket).
  • Teams must report 30 minutes prior to scheduled match. Umpire decisions are final.
Judging & Scoring Criteria: Runs scored, wickets taken, net run rate, and Super Over execution
15
BASKETBALL (Knockout Championship) Under 14 & Under 18 • Full Court • 20 Mins • Boys & Girls Divisions
Overview & Schedule Logistics

Fast-paced full-court basketball tournament conducted on a knockout basis, featuring structured 4-quarter games with standard FIBA scoring and overtime rules.

  • Schedule & Venue: Day 1 (Oct 23: 09:00 AM – 12:00 PM) Knockouts • Day 2 (Oct 24: 09:00 AM – 11:20 AM) Finals • Basketball Court • 24 Teams Total
  • Age Category: Under 14 (U14: Grades 6–8) & Under 18 (U18: Grades 9–12) — Separate Boys & Girls Tournaments
  • Eligibility: Age Categories: Under-13, Under-14, Under-15 & Under-18 (Boys & Girls Divisions)
  • Participation: 5 players on court • Maximum 12 players per team squad
  • Duration: 4 × 7 minutes (four quarters, 1-min quarter breaks, 5-min half-time) • 3-minute overtime periods for ties
  • Theme / Focus: Full-Court Knockout Basketball Championship
Official Rules & Guidelines
  • Age Categories & Verification: Separate brackets for Under 14 (U14) and Under 18 (U18) in Boys and Girls categories.
  • Knockout format. 5 players required to start. Substitutions allowed during permitted stoppages.
  • Scoring: Free throw = 1 point; Field goal inside arc = 2 points; Field goal outside arc = 3 points.
  • Standard basketball violation rules apply (Travelling, Double Dribble, Carrying, Backcourt, 3-second lane).
  • Personal fouls called by referee; 5 personal fouls disqualify player from remainder of match.
  • Proper basketball sportswear, jerseys, and non-marking basketball court shoes mandatory.
  • Teams must report 30 minutes before match time (grace period: 5 minutes).
Judging & Scoring Criteria: Points scored, team defense, free-throw conversion, turnover minimization, and overtime execution
16
BADMINTON (15-Pt & 30-Pt Golden Point Knockout) Under 11, Under 14 & Under 18 • Singles & Doubles • 15 Mins • Boys & Girls
Overview & Schedule Logistics

High-intensity singles and doubles badminton knockout tournament played under official Golden Point regulations for electrifying match climaxes.

  • Schedule & Venue: Day 1 (Oct 23: 09:00 AM – 02:00 PM) Knockouts • Day 2 (Oct 24: 09:00 AM – 11:00 AM) Finals • Badminton Court 1 • 48 Entries Total
  • Age Category: Under 11 (U11), Under 14 (U14), and Under 18 (U18) — Boys & Girls (Singles & Doubles)
  • Eligibility: Age Categories: Under-11, Under-14 & Under-18 (Boys & Girls across Singles & Doubles)
  • Participation: Singles (1 player per side) | Doubles (2 players per side)
  • Duration: 15-Point Format: Change ends at 7 pts • 30-Point Format: Change ends at 15 pts
  • Theme / Focus: Singles & Doubles Golden Point Knockout
Official Rules & Guidelines
  • Age Categories & Verification: Under 11 (U11), Under 14 (U14), and Under 18 (U18) in Singles and Doubles for Boys and Girls.
  • Knockout format (Best of 1 game). Rally-point scoring: Every rally awards a point.
  • 15-Point Match Format: First to 15 points wins. Golden Point at 14–14 (15th point wins, no win-by-2 required; change ends at 7 points).
  • 30-Point Match Format: First to 30 points wins. Golden Point at 29–29 (30th point wins; change ends at 15 points).
  • Service diagonally into opponent service court (Right court on even score, Left court on odd score).
  • Non-marking court shoes compulsory. Warm-up limited to 3 minutes. Report 10 minutes prior.
Judging & Scoring Criteria: Rally points won, unforced error minimization, tactical placement, and Golden Point conversion
17
ARCHERY (Target Precision Championship) Under 14 & Under 18 • Precision Target • 5 Ends • Boys & Girls
Overview & Schedule Logistics

Precision target archery championship conducted at standard outdoor distances, testing archer form, arrow grouping, and concentration under strict safety whistle protocols.

  • Schedule & Venue: Day 1 (Oct 23) & Day 2 (Oct 24) • Archery Range • Official Target Distance Heats & Finals
  • Age Category: Under 14 (U14: Grades 4–7 / Age 9–12) & Under 18 (U18: Grades 8–12 / Age 13–18) — Boys & Girls
  • Eligibility: Age Categories: Under-11 (Boys & Girls), Under-14 (Boys & Girls), Under-18 (Boys & Girls)
  • Participation: Individual archers representing school teams
  • Duration: Official scoring ends (Timed arrow ends as per FITA rules)
  • Theme / Focus: Outdoor Target Face Precision Archery
Official Rules & Guidelines
  • Age Categories: Under 14 (U14: Grades 4–7) and Under 18 (U18: Grades 8–12) for Boys and Girls.
  • Official 10-ring target face scoring at designated age distances.
  • Strict Range Officer whistle signals: 2 Whistles = Approach Line; 1 Whistle = Shoot; 3 Whistles = Retrieve Arrows; 5+ Whistles = Emergency STOP.
  • Archers must carry their own bows, arrows (matching quiver), arm guards, and finger tabs.
  • Arrows that hit the line take the higher ring score.
  • Zero tolerance for dry-firing or pointing loaded bow anywhere except downrange targets.
Judging & Scoring Criteria: Total arrow score across ends, 10s and X-ring bullseye count, and Olympic set points
18
PICKLEBALL (Singles & Doubles Championship) Under 14 & Under 18 • Singles & Doubles • 15 Mins • Boys & Girls
Overview & Schedule Logistics

Rapidly growing paddle sport championship combining elements of tennis, badminton, and ping-pong, featuring the Two-Bounce rule and Non-Volley Zone (Kitchen) play.

  • Schedule & Venue: Day 1 (Oct 23: 09:00 AM – 12:00 PM) Knockouts • Day 2 (Oct 24: 09:00 AM – 10:00 AM) Finals • Pickleball Court • 32 Entries Total
  • Age Category: Under 14 (U14: Grades 6–8) & Under 18 (U18: Grades 9–12) — Boys & Girls (Singles & Doubles)
  • Eligibility: Age Categories: Under 13, Under 14, Under 16 & Under 18 (Boys & Girls Singles & Doubles)
  • Participation: Singles (1 player) | Doubles (2 players per team)
  • Duration: 15-point match (Rally-point scoring) • Golden Point at 14–14 (Next point wins)
  • Theme / Focus: Rally-Point Singles & Doubles Pickleball Knockout
Official Rules & Guidelines
  • Age Categories: Under 14 (U14) and Under 18 (U18) in Singles and Doubles for Boys and Girls.
  • Played to 15 points using rally-point scoring (a point awarded after every rally). At 14–14, 15th point is Golden Point.
  • Service must be underhand with paddle contact below waist, traveling diagonally into opponent service box.
  • Double-Bounce Rule: Return of serve must bounce before being played, and serving team return must also bounce before being played.
  • Non-Volley Zone (Kitchen): Volleying while standing in or stepping on the NVZ line is a fault.
  • One 30-second timeout per game allowed per team. Non-marking sports shoes and sportswear compulsory.
Judging & Scoring Criteria: Games won, dinking control, side-out efficiency, Kitchen line discipline, and unforced error minimization
19
PADDLE BALL (School Paddle Court Knockout) Under 14 & Under 18 • Doubles Knockout • 15 Mins • Boys & Girls
Overview & Schedule Logistics

High-speed paddle court clash played with tournament-approved paddle rackets on the school paddle court, featuring dynamic wall rebounds, fast rallies, and sudden-death points.

  • Schedule & Venue: Day 1 (Oct 23: 09:00 AM – 10:00 AM) Knockouts • Day 2 (Oct 24: 09:00 AM – 09:00 AM) Finals • Padel/Paddle Court • 16 Teams Total
  • Age Category: Under 14 (U14: Grades 6–8) & Under 18 (U18: Grades 9–12) — Boys & Girls Doubles
  • Eligibility: Age Categories: Under 13, Under 14, Under 16 & Under 18 (Boys & Girls Doubles)
  • Participation: Doubles (Teams of 2 players)
  • Duration: 15 points knockout match (Max 17 points cap, Golden Point at 16–16)
  • Theme / Focus: Enclosed Paddle Court Knockout Doubles
Official Rules & Guidelines
  • Age Categories: Under 14 (U14) and Under 18 (U18) for Boys and Girls doubles teams.
  • Tournament conducted on a knockout basis. Each match played to 15 points (Rally-point scoring).
  • At 14–14, play continues until a 2-point lead or max limit of 17 points (At 16–16, 17th point wins).
  • Server must serve from behind the service line using approved underhand paddle motion.
  • Teammates follow correct service/receiving rotation and alternate shots according to court rules.
  • Players must report 10 minutes prior (5-minute grace period applies). Non-marking court shoes compulsory.
Judging & Scoring Criteria: Games won, court positioning, wall rebound control, and Golden Point conversions
20
RIFLE SHOOTING (Air Rifle Precision Championship) Under 14 & Under 18 • 10m Air Rifle Precision • Boys & Girls
Overview & Schedule Logistics

Precision air rifle target shooting competition testing breath control, trigger discipline, sight alignment, and mental stability on official 10m target cards.

  • Schedule & Venue: Day 1 (Oct 23) & Day 2 (Oct 24) • Shooting Range • Precision Target Cards & Range Rounds
  • Age Category: Under 14 (U14: Grades 4–7 / Age 9–12) & Under 18 (U18: Grades 8–12 / Age 13–18) — Boys & Girls
  • Eligibility: Age Categories: Under-14, Under-15 & Under-18 (Boys & Girls Divisions)
  • Participation: Individual shooters representing school teams
  • Duration: Prescribed sighting shots + 20 competition record shots
  • Theme / Focus: 10-Meter Air Rifle Target Precision
Official Rules & Guidelines
  • Age Categories: Under 14 (U14: Grades 4–7) and Under 18 (U18: Grades 8–12) for Boys and Girls.
  • Only organiser-approved 0.177 caliber air rifles and match pellets may be used.
  • Absolute Safety First: Rifles must always be treated as loaded and pointed downrange only. Finger strictly outside trigger guard until command.
  • No handling of rifles when range officer declares 'CEASE FIRE'. Rifles must be placed on bench with safety on and breech open.
  • Firing before the official command or any unsafe handling results in immediate disqualification.
  • Participants must maintain complete silence on the firing line. Closed footwear and eye protection mandatory.
Judging & Scoring Criteria: Total decimal score (max 200 points), inner 10s (X-ring) count, and grouping consistency

Schedule & Timings

Official championship schedule • Friday & Saturday, October 23 & 24, 2026 (9:00 AM – 3:30 PM). Click below to expand day schedules.

08:30 – 09:00 AM Team Reporting & Verification Reception Foyer

School team arrivals, registration verification, ID bonafide checks, badge collections, and green room allocations.

09:00 – 09:30 AM Grand Inauguration Ceremony Amphitheatre

Lamp Lighting, Prayer Song, Welcome Address by Head of School, Classical Bharatanatyam, Director Address & Official Schedule Kickoff.

09:00 – 10:20 AM VIBE CHECK (Dance Championship) Amphitheatre

20 school teams • Max 4 mins stage time per performance • Live choreography & stagecraft showdown.

09:00 – 12:00 PM DRONE DASH (Obstacle Race) Multi Purpose Hall

30 pilot entries • High-speed precision drone obstacle navigation course • Timed trial rounds.

09:00 – 10:00 AM AI COMIC STRIP (Prompt Engineering) Sky Stage

40 simultaneous student creators • 60 mins prompt crafting & dynamic AI storytelling.

09:00 – 10:30 AM KICKBOT ARENA — Level 1 (Robo Football) Dance Room

15 junior robotics team matches • 6 mins per 1v1 match • Arena knockout format.

09:00 – 10:30 AM NEST MASTER CHEF (Fireless Cooking) Physics Lab

16 teams • 90 mins culinary artistry • Themes: “Eat the Rainbow” & “Around the World”.

09:00 – 11:00 AM GAMEVERSE (Game Dev Championship) ICT & Physics Labs

Level 1 in ICT Lab (9:00–10:30 AM, 90 mins) • Level 2 in Physics Lab (9:00–11:00 AM, 120 mins).

09:00 – 01:00 PM SPORTS DAY 1: Championship Knockouts Football Turf & Courts

5-A-Side Football (U11, U14, U18) • Tennis Ball Cricket 6-Over Rounds • Basketball U14 & U18 • Badminton & Archery Knockouts.

10:40 – 01:00 PM INDIE BLEND (Live Fusion Music) Amphitheatre

10 band & solo entries • 100% Live Performance (Solo 3m / Group 6m + sound checks).

10:40 – 12:10 PM MANGA MASTERPIECES (Cyberpunk Manga & Visual Art) Art Room

30 student artists • 90 mins live hand-drawn anime illustration showdown • Theme: “Cyberpunk Odyssey”.

11:30 – 01:00 PM ECO HUES (Rangoli & Eco Art) Foyer & Corridors

20 groups • 90 mins natural materials installation • Theme: “Sustainable Planet”.

01:50 – 02:45 PM PLOT LUCK (Spot Improv Comedy & Drama) Amphitheatre

6 team showcases • 7 mins on-the-spot prompt acting showdown.

02:45 – 03:30 PM Day 1 Wrap-up & Finals Qualifiers Announcement Amphitheatre

Announcement of finalists advancing to Day 2 championship showdowns.

08:30 – 09:00 AM Finalist Reporting & Morning Briefing Sports Arena

Reporting of finalists, court assignments, safety gear inspection, and referee briefing.

09:00 – 12:30 PM SPORTS DAY 2: Championship Finals Turf & Sports Complex

Football Finals (U11, U14, U18) • Cricket Super Overs • Basketball Finals • Badminton Finals • Pickleball & Padel Ball Finals • Rifle Shooting & Archery Precision Rounds.

10:30 – 12:00 PM KICKBOT ARENA — Championship Finals Dance Room

15 senior robotics team matches • 6 mins high-octane robo football finals.

12:00 – 12:45 PM SUMOBOTS — Arena Combat Finals Multi Purpose Hall

Championship bot wrestling finals to determine the ultimate SumoBot champion.

01:00 – 02:15 PM SHARK TANK JR (Startup & Pitching Finale) Amphitheatre

12 student startup teams • 7 mins pitch + live Q&A before angel investor jury.

02:30 – 03:30 PM NESTIVAL STARS: Grand Finale & Valedictory Ceremony Amphitheatre

Exciting Award presentations, Cash Prizes, Chief Guest Address, Celebration dance, and Official Closing.

POWERED BY Meenakshi Sundararajan Group of Institutions
OFFICIAL FESTIVAL PARTNERS & COLLABORATORS
The Times of India
Uncalled Knacks
DIYA Robotics
Bodhi Robotics
MCB Group
Campus Angels Network
Wadhwani Group

Past NESTival Highlights

Relive the energy, grand stage performances, robotics battles, and celebrations from last year!

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